Amazon GameLift server SDK 5.x for C# and Unity: Data types
Use the Amazon GameLift C# server SDK 5.x reference to integrate your multiplayer game for hosting with Amazon GameLift. For guidance about the integration process, see Add Amazon GameLift to your game server. If you're using the Amazon GameLift plugin for Unity, see also Amazon GameLift plugin for Unity (server SDK 5.x).
Amazon GameLift server SDK 5.x for C# and Unity: Actions
Data types
- LogParameters
- ProcessParameters
- UpdateGameSession
- GameSession
- ServerParameters
- StartMatchBackfillRequest
- Player
- DescribePlayerSessionsRequest
- StopMatchBackfillRequest
- GetFleetRoleCredentialsRequest
- AttributeValue
- AwsStringOutcome
- GenericOutcome
- DescribePlayerSessionsOutcome
- DescribePlayerSessionsResult
- PlayerSession
- StartMatchBackfillOutcome
- StartMatchBackfillResult
- GetComputeCertificateOutcome
- GetComputeCertificateResult
- GetFleetRoleCredentialsOutcome
- GetFleetRoleCredentialsResult
- AwsDateTimeOutcome
- GameLiftError
- Enums
LogParameters
Use this data type to identify which files generated during a game session that you
want the game server to upload to Amazon GameLift after the game session ends. The game server
communicates LogParameters to
Amazon GameLift in a ProcessReady() call.
Properties |
Description |
LogPaths |
The list of directory paths to game server log files you want Amazon GameLift to store for future access. The server process generates these files during each game session. You define file paths and names in your game server and store them in the root game build directory. The log paths must be absolute. For example, if your game build
stores game session logs in a path like
Type:
Required: No |
ProcessParameters
This data type contains the set of parameters sent to Amazon GameLift in a ProcessReady() call.
Properties |
Description |
LogParameters | The object with a list of directory paths to game session log
files. Type:
Required: Yes |
OnHealthCheck | The name of callback function that Amazon GameLift invokes to request a health
status report from the server process. Amazon GameLift calls this function every
60 seconds. After calling this function Amazon GameLift waits 60 seconds for a
response, if none is received, Amazon GameLift records the server process as
unhealthy. Type:
Required: Yes |
OnProcessTerminate | The name of callback function that Amazon GameLift invokes to force the server
process to shut down. After calling this function, Amazon GameLift waits five
minutes for the server process to shut down and respond with a ProcessEnding() call
before it shuts down the server process. Type:
Required: Yes |
OnStartGameSession | The name of callback function that Amazon GameLift invokes to activate a new
game session. Amazon GameLift calls this function in response to the client
request CreateGameSession. The callback function takes a GameSession object. Type:
Required: Yes |
OnUpdateGameSession | The name of callback function that Amazon GameLift invokes to pass an updated
game session object to the server process. Amazon GameLift calls this function
when a match backfill request has been processed to provide updated
matchmaker data. It passes a GameSession object, a status update
(updateReason ), and the match backfill ticket
ID.Type: void OnUpdateGameSessionDelegate(UpdateGameSession) Required: No |
Port | The port number that the server process listens on for new player
connections. The value must fall into the port range configured for any
fleet deploying this game server build. This port number is included in
game session and player session objects, which game sessions use when
connecting to a server process. Type:
Required: Yes |
UpdateGameSession
Updated information for a game session object, includes the reason that the game session was updated. If the update is related to a match backfill action, this data type includes the backfill ticket ID.
Properties | Description |
---|---|
GameSession | A GameSession object. The
GameSession object contains properties describing a
game session. Type:
Required: Yes |
UpdateReason | The reason that the game session is being updated. Type:
Required: Yes |
BackfillTicketId | The ID of the backfill ticket attempting to update the game
session. Type:
Required: Yes |
GameSession
Details of a game session.
Properties | Description |
---|---|
GameSessionId |
A unique identifier for the game session. A game session ARN has
the following format:
Type:
Required: No |
Name |
A descriptive label of the game session. Type:
Required: No |
FleetId |
A unique identifier for the fleet that the game session is running on. Type:
Required: No |
MaximumPlayerSessionCount |
The maximum number of player connections to the game session. Type:
Required: No |
Port |
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. Type:
Required: No |
IpAddress |
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. Type:
Required: No |
GameSessionData |
A set of custom game session properties, formatted as a single string value. Type:
Required: No |
MatchmakerData |
The information about the matchmaking process that was used to create the game session, in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. Type:
Required: No |
GameProperties |
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed with a request to start a new game session. Type:
Required: No |
DnsName |
The DNS identifier assigned to the instance that's running the game session. Values have the following format:
When connecting to a game session that's running on a TLS-enabled fleet, you must use the DNS name, not the IP address. Type:
Required: No |
ServerParameters
Information used to maintain the connection between an Amazon GameLift Anywhere server and the Amazon GameLift service. This information is used when launching new server processes with InitSDK(). For servers hosted on Amazon GameLift managed EC2 instances, use an empty object.
Properties | Description |
---|---|
WebSocketUrl |
The Type:
Required: Yes |
ProcessId |
A unique identifier registered to the server process hosting your game. Type:
Required: Yes |
HostId |
A unique identifier for the host with the server processes hosting your game. The hostId is the ComputeName used when you registered your compute. For more information see, RegisterCompute Type:
Required: Yes |
FleetId | The fleet ID of the fleet that the compute is registered to. For more
information see, RegisterCompute. Type:
Required: Yes |
AuthToken | The authentication token generated by Amazon GameLift that authenticates your
server to Amazon GameLift. For more information see, GetComputeAuthToken. Type:
Required: Yes |
StartMatchBackfillRequest
Information used to create a matchmaking backfill request. The game server communicates this information to Amazon GameLift in a StartMatchBackfill() call.
Properties | Description |
---|---|
GameSessionArn |
The unique game session identifier. The API operation Type:
Required: Yes |
MatchmakingConfigurationArn |
The unique identifier, in the form of an ARN, for the matchmaker to use for this request. The matchmaker ARN for the original game session is in the game session object in the matchmaker data property. Learn more about matchmaker data in Work with matchmaker data. Type:
Required: Yes |
Players |
A set of data that represents all players who are currently in the game session. The matchmaker uses this information to search for new players who are good matches for the current players. Type:
Required: Yes |
TicketId |
The unique identifier for a matchmaking or match backfill request ticket. If you don't provide a value, Amazon GameLift generates one. Use this identifier to track the match backfill ticket status or cancel the request if needed. Type:
Required: No |
Player
Represents a player in matchmaking. When a matchmaking request starts, a player has a player ID, attributes, and possibly latency data. Amazon GameLift adds team information after a match is made.
Properties | Description |
---|---|
LatencyInMS |
A set of values expressed in milliseconds, that indicate the amount of latency that a player experiences when connected to a location. If this property is used, the player is only matched for locations listed. If a matchmaker has a rule that evaluates player latency, players must report latency to be matched. Type:
Required: No |
PlayerAttributes |
A collection of key:value pairs that contain player information for use in matchmaking. Player attribute keys must match the PlayerAttributes used in a matchmaking rule set. For more information about player attributes, see AttributeValue. Type:
Required: No |
PlayerId |
A unique identifier for a player. Type:
Required: No |
Team |
The name of the team that the player is assigned to in a match. You define team name in the matchmaking rule set. Type:
Required: No |
DescribePlayerSessionsRequest
This data type is used to specify which player session(s) to retrieve. It can be used in several ways: (1) provide a PlayerSessionId to request a specific player session; (2) provide a GameSessionId to request all player sessions in the specified game session; or (3) provide a PlayerId to request all player sessions for the specified player. For large collections of player sessions, use the pagination parameters to retrieve results as sequential pages.
Properties | Description |
---|---|
GameSessionId |
The unique game session identifier. Use this parameter to request
all player sessions for the specified game session. Game session ID
format is as follows:
Type:
Required: No |
PlayerSessionId |
The unique identifier for a player session. Type:
Required: No |
PlayerId |
The unique identifier for a player. See Generate player IDs. Type:
Required: No |
PlayerSessionStatusFilter |
The player session status to filter results on. Possible player session statuses include the following:
Type:
Required: No |
NextToken |
The token indicating the start of the next page of results. To specify the start of the result set, don't provide a value. If you provide a player session ID, this parameter is ignored. Type:
Required: No |
Limit |
The maximum number of results to return. If you provide a player session ID, this parameter is ignored. Type:
Required: No |
StopMatchBackfillRequest
Information used to cancel a matchmaking backfill request. The game server communicates this information to Amazon GameLift service in a StopMatchBackfill() call.
Properties | Description |
---|---|
GameSessionArn |
The unique game session identifier of the request being canceled. Type:
Required: Yes |
MatchmakingConfigurationArn |
The unique identifier of the matchmaker this request was sent to. Type:
Required: Yes |
TicketId |
The unique identifier of the backfill request ticket to be canceled. Type:
Required: Yes |
GetFleetRoleCredentialsRequest
This data type gives the game server limited access to your other AWS resources. For more information see, Set up an IAM service role for Amazon GameLift.
Properties | Description |
---|---|
RoleArn | The Amazon Resource Name (ARN) of the service role that extends
limited access to your AWS resources.
Type:
Required: Yes |
RoleSessionName | The name of the session that describes the use of the role
credentials.
Type:
Required: No |
AttributeValue
Use these values in Player attribute key-value pairs.
This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map.
Each AttributeValue
object can use only one of the available properties.
Properties | Description |
---|---|
attrType |
Specifies the type of attribute value. Type: An Required: No |
S |
Represents a string attribute value. Type: Required: Yes |
N |
Represents a numeric attribute value. Type: Required: Yes |
SL |
Represents an array of string attribute values. Type: Required: Yes |
SDM |
Represents a dictionary of string keys and double values. Type: Required: Yes |
AwsStringOutcome
This data type results from an action and produces an object with the following properties:
Properties | Description |
---|---|
Result |
The result of the action. Type: Required: No |
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
GenericOutcome
This data type results from an action and produces an object with the following properties:
Properties | Description |
---|---|
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
DescribePlayerSessionsOutcome
This data type results from an action and produces an object with the following properties:
Properties | Description |
---|---|
Result |
The result of the action. Type: DescribePlayerSessionsResult Required: No |
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
DescribePlayerSessionsResult
Properties | Description |
---|---|
NextToken |
The token indicating the start of the next page of results. To specify the start of the result set, don't provide a value. If you provide a player session ID, this parameter is ignored. Type: Required: Yes |
PlayerSessions |
A collection of objects containing properties for each player session that matches the request. Type: Required: |
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
PlayerSession
Properties | Description |
---|---|
CreationTime |
Type: Required: Yes |
FleetId |
Type: Required: Yes |
GameSessionId |
Type: Required: Yes |
IpAddress |
Type: Required: Yes |
PlayerData |
Type: Required: Yes |
PlayerId |
Type: Required: Yes |
PlayerSessionId |
Type: Required: Yes |
Port |
Type: Required: Yes |
Status |
Type: A Required: Yes |
TerminationTime |
Type: Required: Yes |
DnsName |
Type: Required: Yes |
StartMatchBackfillOutcome
This data type results from an action and produces an object with the following properties:
Properties | Description |
---|---|
Result |
The result of the action. Type: StartMatchBackfillResult Required: No |
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
StartMatchBackfillResult
Properties | Description |
---|---|
TicketId |
Type: Required: Yes |
GetComputeCertificateOutcome
This data type results from an action and produces an object with the following properties:
Properties | Description |
---|---|
Result |
The result of the action. Type: GetComputeCertificateResult Required: No |
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
GetComputeCertificateResult
The path to the TLS certificate on your compute and the compute's host name.
Properties | Description |
---|---|
CertificatePath |
Type: Required: Yes |
ComputeName |
Type: Required: Yes |
GetFleetRoleCredentialsOutcome
This data type results from an action and produces an object with the following properties:
Properties | Description |
---|---|
Result |
The result of the action. Type: GetFleetRoleCredentialsResult Required: No |
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
GetFleetRoleCredentialsResult
Properties | Description |
---|---|
AccessKeyId |
The access key ID to authenticate and provide access to your AWS resources. Type: Required: No |
AssumedRoleId |
The ID of the user that the service role belongs to. Type: Required: No |
AssumedRoleUserArn |
The Amazon Resource Name (ARN) of the user that the service role belongs to. Type: Required: No |
Expiration |
The amount of time until your session credentials expire. Type: Required: No |
SecretAccessKey |
The secret access key ID for authentication. Type: Required: No |
SessionToken |
A token to identify the current active session interacting with your AWS resources. Type: Required: No |
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
AwsDateTimeOutcome
This data type results from an action and produces an object with the following properties:
Properties | Description |
---|---|
Result |
The result of the action. Type: Required: No |
Success |
Whether the action was successful or not. Type: Required: Yes |
Error |
The error that occurred if the action was unsuccessful. Type: GameLiftError Required: No |
GameLiftError
Properties | Description |
---|---|
ErrorType |
The type of error. Type: A Required: No |
ErrorName |
The name of the error.
Type:
Required: No |
ErrorMessage |
The error message.
Type: Required: No |
Enums
Enums defined for the Amazon GameLift server SDK (C#) are defined as follows:
- AttrType
-
NONE
STRING
DOUBLE
STRING_LIST
STRING_DOUBLE_MAP
- GameLiftErrorType
-
String value indicating the error type. Valid values include:
-
SERVICE_CALL_FAILED – A call to an AWS service has failed.
-
LOCAL_CONNECTION_FAILED – The local connection to Amazon GameLift failed.
-
NETWORK_NOT_INITIALIZED – The network has not been initialized.
-
GAMESESSION_ID_NOT_SET – The game session ID has not been set.
-
BAD_REQUEST_EXCEPTION
-
INTERNAL_SERVICE_EXCEPTION
-
ALREADY_INITIALIZED – The Amazon GameLift Server or Client has already been initialized with Initialize().
-
FLEET_MISMATCH – The target fleet does not match the fleet of a gameSession or playerSession.
-
GAMELIFT_CLIENT_NOT_INITIALIZED – The Amazon GameLift client has not been initialized.
-
GAMELIFT_SERVER_NOT_INITIALIZED – The Amazon GameLift server has not been initialized.
-
GAME_SESSION_ENDED_FAILED – The Amazon GameLift Server SDK could not contact the service to report the game session ended.
-
GAME_SESSION_NOT_READY – The Amazon GameLift Server Game Session was not activated.
-
GAME_SESSION_READY_FAILED – The Amazon GameLift Server SDK could not contact the service to report the game session is ready.
-
INITIALIZATION_MISMATCH – A client method was called after Server::Initialize(), or vice versa.
-
NOT_INITIALIZED – The Amazon GameLift Server or Client has not been initialized with Initialize().
-
NO_TARGET_ALIASID_SET – A target aliasId has not been set.
-
NO_TARGET_FLEET_SET – A target fleet has not been set.
-
PROCESS_ENDING_FAILED – The Amazon GameLift Server SDK could not contact the service to report the process is ending.
-
PROCESS_NOT_ACTIVE – The server process is not yet active, not bound to a GameSession, and cannot accept or process PlayerSessions.
-
PROCESS_NOT_READY – The server process is not yet ready to be activated.
-
PROCESS_READY_FAILED – The Amazon GameLift Server SDK could not contact the service to report the process is ready.
-
SDK_VERSION_DETECTION_FAILED – SDK version detection failed.
-
STX_CALL_FAILED – A call to the XStx server backend component has failed.
-
STX_INITIALIZATION_FAILED – The XStx server backend component has failed to initialize.
-
UNEXPECTED_PLAYER_SESSION – An unregistered player session was encountered by the server.
-
WEBSOCKET_CONNECT_FAILURE
-
WEBSOCKET_CONNECT_FAILURE_FORBIDDEN
-
WEBSOCKET_CONNECT_FAILURE_INVALID_URL
-
WEBSOCKET_CONNECT_FAILURE_TIMEOUT
-
WEBSOCKET_RETRIABLE_SEND_MESSAGE_FAILURE – Retriable failure to send a message to the GameLift Service WebSocket.
-
WEBSOCKET_SEND_MESSAGE_FAILURE – Failure to send a message to the GameLift Service WebSocket.
-
MATCH_BACKFILL_REQUEST_VALIDATION – Validation of the request failed.
-
PLAYER_SESSION_REQUEST_VALIDATION – Validation of the request failed.
-
- PlayerSessionCreationPolicy
-
String value indicating whether the game session accepts new players. Valid values include:
-
ACCEPT_ALL – Accept all new player sessions.
-
DENY_ALL – Deny all new player sessions.
-
NOT_SET – The game session is not set to accept or deny new player sessions.
-
- PlayerSessionStatus
-
ACTIVE
COMPLETED
NOT_SET
RESERVED
TIMEDOUT