Select your cookie preferences

We use essential cookies and similar tools that are necessary to provide our site and services. We use performance cookies to collect anonymous statistics, so we can understand how customers use our site and make improvements. Essential cookies cannot be deactivated, but you can choose “Customize” or “Decline” to decline performance cookies.

If you agree, AWS and approved third parties will also use cookies to provide useful site features, remember your preferences, and display relevant content, including relevant advertising. To accept or decline all non-essential cookies, choose “Accept” or “Decline.” To make more detailed choices, choose “Customize.”

Generate player IDs

Focus mode
Generate player IDs - Amazon GameLift Servers

Amazon GameLift Servers uses a player session to represent a player connected to a game session. Amazon GameLift Servers creates a player session each time a player connects to a game session using a game client integrated with Amazon GameLift Servers. When a player leaves a game, the player session ends. Amazon GameLift Servers doesn't reuse player sessions.

The following code example randomly generates unique player IDs:

bool includeBrackets = false; bool includeDashes = true; string playerId = AZ::Uuid::CreateRandom().ToString<string>(includeBrackets, includeDashes);

For more information about player sessions, see Game and player sessions in the Amazon GameLift Servers console.

PrivacySite termsCookie preferences
© 2025, Amazon Web Services, Inc. or its affiliates. All rights reserved.