Amazon GameLift plugin for Unreal Engine
The plugin adds Amazon GameLift tools and functionality to the UE editor. Use the guided workflows to help integrate Amazon GameLift into your game project, set up your local workstation for testing, and deploy an Amazon GameLift hosting solution for your game server. With the plugin functionality, you can get started quickly to build a basic hosting solution and then optimize and customize as needed.
Use the plugin's pre-built components to deploy your game. Set up an Amazon GameLift Anywhere fleet with your local workstation as a host. For cloud hosting with managed EC2 or managed container fleets, you can deploy either of two deployment scenarios that balance player latency, game session availability, and cost in different ways.
The plugin includes these components:
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Plugin modules for the UE editor. When the plugin is installed, a new main menu button gives you access to Amazon GameLift functionality.
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C++ libraries for the Amazon GameLift service API. Use API functionality in a client-side backend service to help game clients request game sessions and send/retrieve game session information.
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Unreal libraries for the Amazon GameLift server SDK (version 5). Use the server SDK in your game server code to manage communication between hosted game server processes and the Amazon GameLift service.
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Content for testing, including a startup game map and two testing maps with basic blueprints and UI elements for use with testing a server integration.
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Editable configurations, in the form of AWS CloudFormation templates, that the plugin uses when deploying your game server for hosting.