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UpdateGameSessionCommand
Updates the mutable properties of a game session.
To update a game session, specify the game session ID and the values you want to change.
If successful, the updated GameSession
object is returned.
Example Syntax
Use a bare-bones client and the command you need to make an API call.
import { GameLiftClient, UpdateGameSessionCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
// const { GameLiftClient, UpdateGameSessionCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
const client = new GameLiftClient(config);
const input = { // UpdateGameSessionInput
GameSessionId: "STRING_VALUE", // required
MaximumPlayerSessionCount: Number("int"),
Name: "STRING_VALUE",
PlayerSessionCreationPolicy: "ACCEPT_ALL" || "DENY_ALL",
ProtectionPolicy: "NoProtection" || "FullProtection",
GameProperties: [ // GamePropertyList
{ // GameProperty
Key: "STRING_VALUE", // required
Value: "STRING_VALUE", // required
},
],
};
const command = new UpdateGameSessionCommand(input);
const response = await client.send(command);
// { // UpdateGameSessionOutput
// GameSession: { // GameSession
// GameSessionId: "STRING_VALUE",
// Name: "STRING_VALUE",
// FleetId: "STRING_VALUE",
// FleetArn: "STRING_VALUE",
// CreationTime: new Date("TIMESTAMP"),
// TerminationTime: new Date("TIMESTAMP"),
// CurrentPlayerSessionCount: Number("int"),
// MaximumPlayerSessionCount: Number("int"),
// Status: "ACTIVE" || "ACTIVATING" || "TERMINATED" || "TERMINATING" || "ERROR",
// StatusReason: "INTERRUPTED" || "TRIGGERED_ON_PROCESS_TERMINATE" || "FORCE_TERMINATED",
// GameProperties: [ // GamePropertyList
// { // GameProperty
// Key: "STRING_VALUE", // required
// Value: "STRING_VALUE", // required
// },
// ],
// IpAddress: "STRING_VALUE",
// DnsName: "STRING_VALUE",
// Port: Number("int"),
// PlayerSessionCreationPolicy: "ACCEPT_ALL" || "DENY_ALL",
// CreatorId: "STRING_VALUE",
// GameSessionData: "STRING_VALUE",
// MatchmakerData: "STRING_VALUE",
// Location: "STRING_VALUE",
// },
// };
UpdateGameSessionCommand Input
Parameter | Type | Description |
---|
Parameter | Type | Description |
---|---|---|
GameSessionId Required | string | undefined | A unique identifier for the game session to update. |
GameProperties | GameProperty[] | undefined | A set of key-value pairs that can store custom data in a game session. For example: |
MaximumPlayerSessionCount | number | undefined | The maximum number of players that can be connected simultaneously to the game session. |
Name | string | undefined | A descriptive label that is associated with a game session. Session names do not need to be unique. |
PlayerSessionCreationPolicy | PlayerSessionCreationPolicy | undefined | A policy that determines whether the game session is accepting new players. |
ProtectionPolicy | ProtectionPolicy | undefined | Game session protection policy to apply to this game session only.
|
UpdateGameSessionCommand Output
Parameter | Type | Description |
---|
Parameter | Type | Description |
---|---|---|
$metadata Required | ResponseMetadata | Metadata pertaining to this request. |
GameSession | GameSession | undefined | The updated game session properties. |
Throws
Name | Fault | Details |
---|
Name | Fault | Details |
---|---|---|
ConflictException | client | The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request. |
InternalServiceException | server | The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period. |
InvalidGameSessionStatusException | client | The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying. |
InvalidRequestException | client | One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying. |
NotFoundException | client | The requested resources was not found. The resource was either not created yet or deleted. |
UnauthorizedException | client | The client failed authentication. Clients should not retry such requests. |
GameLiftServiceException | Base exception class for all service exceptions from GameLift service. |