/AWS1/IF_GML=>ACCEPTMATCH()¶
About AcceptMatch¶
Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
match are placed into status REQUIRES_ACCEPTANCE. This is a trigger for
your game to get acceptance from all players in each ticket. Calls to this action are only valid
for tickets that are in this status; calls for tickets not in this status result in an
error.
To register acceptance, specify the ticket ID, one or more players, and an acceptance response.
When all players have accepted, Amazon GameLift Servers advances the matchmaking tickets to status
PLACING, and attempts to create a new game session for the match. 
If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:
- 
If the ticket has one or more players who rejected the match or failed to respond, the ticket status is set CANCELLEDand processing is terminated.
- 
If all players in the ticket accepted the match, the ticket status is returned to SEARCHINGto find a new match.
Learn more
Add FlexMatch to a game client
FlexMatch events (reference)
Method Signature¶
METHODS /AWS1/IF_GML~ACCEPTMATCH
  IMPORTING
    !IV_TICKETID TYPE /AWS1/GMLMATCHMAKINGIDSTRMODEL OPTIONAL
    !IT_PLAYERIDS TYPE /AWS1/CL_GMLPLAYERIDSFORACCM00=>TT_PLAYERIDSFORACCEPTMATCH OPTIONAL
    !IV_ACCEPTANCETYPE TYPE /AWS1/GMLACCEPTANCETYPE OPTIONAL
  RETURNING
    VALUE(OO_OUTPUT) TYPE REF TO /aws1/cl_gmlacceptmatchoutput
  RAISING
    /AWS1/CX_GMLINTERNALSERVICEEX
    /AWS1/CX_GMLINVALIDREQUESTEX
    /AWS1/CX_GMLNOTFOUNDEXCEPTION
    /AWS1/CX_GMLUNSUPPEDREGIONEX
    /AWS1/CX_GMLCLIENTEXC
    /AWS1/CX_GMLSERVEREXC
    /AWS1/CX_RT_TECHNICAL_GENERIC
    /AWS1/CX_RT_SERVICE_GENERIC.
IMPORTING¶
Required arguments:¶
iv_ticketid TYPE /AWS1/GMLMATCHMAKINGIDSTRMODEL /AWS1/GMLMATCHMAKINGIDSTRMODEL¶
A unique identifier for a matchmaking ticket. The ticket must be in status
REQUIRES_ACCEPTANCE; otherwise this request will fail.
it_playerids TYPE /AWS1/CL_GMLPLAYERIDSFORACCM00=>TT_PLAYERIDSFORACCEPTMATCH TT_PLAYERIDSFORACCEPTMATCH¶
A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
iv_acceptancetype TYPE /AWS1/GMLACCEPTANCETYPE /AWS1/GMLACCEPTANCETYPE¶
Player response to the proposed match.
RETURNING¶
oo_output TYPE REF TO /aws1/cl_gmlacceptmatchoutput /AWS1/CL_GMLACCEPTMATCHOUTPUT¶
Domain /AWS1/RT_ACCOUNT_ID Primitive Type NUMC 
Examples¶
Syntax Example¶
This is an example of the syntax for calling the method. It includes every possible argument and initializes every possible value. The data provided is not necessarily semantically accurate (for example the value "string" may be provided for something that is intended to be an instance ID, or in some cases two arguments may be mutually exclusive). The syntax shows the ABAP syntax for creating the various data structures.
DATA(lo_result) = lo_client->acceptmatch(
  it_playerids = VALUE /aws1/cl_gmlplayeridsforaccm00=>tt_playeridsforacceptmatch(
    ( new /aws1/cl_gmlplayeridsforaccm00( |string| ) )
  )
  iv_acceptancetype = |string|
  iv_ticketid = |string|
).
This is an example of reading all possible response values
lo_result = lo_result.
IF lo_result IS NOT INITIAL.
ENDIF.