/AWS1/CL_GML=>CREATEBUILD()
¶
About CreateBuild¶
Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.
When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new build resource.
You can use the CreateBuild
operation in the following scenarios:
-
Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.
-
Upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them.
If successful, this operation creates a new build resource with a unique build ID and
places it in INITIALIZED
status. A build must be in READY
status before you can create fleets with it.
Learn more
Create a Build with Files in Amazon S3
Method Signature¶
IMPORTING¶
Optional arguments:¶
IV_NAME
TYPE /AWS1/GMLNONZEROANDMAXSTRING
/AWS1/GMLNONZEROANDMAXSTRING
¶
A descriptive label that is associated with a build. Build names do not need to be unique. You can change this value later.
IV_VERSION
TYPE /AWS1/GMLNONZEROANDMAXSTRING
/AWS1/GMLNONZEROANDMAXSTRING
¶
Version information that is associated with a build or script. Version strings do not need to be unique. You can change this value later.
IO_STORAGELOCATION
TYPE REF TO /AWS1/CL_GMLS3LOCATION
/AWS1/CL_GMLS3LOCATION
¶
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a
StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDisk
of 0.
IV_OPERATINGSYSTEM
TYPE /AWS1/GMLOPERATINGSYSTEM
/AWS1/GMLOPERATINGSYSTEM
¶
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
IT_TAGS
TYPE /AWS1/CL_GMLTAG=>TT_TAGLIST
TT_TAGLIST
¶
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
IV_SERVERSDKVERSION
TYPE /AWS1/GMLSERVERSDKVERSION
/AWS1/GMLSERVERSDKVERSION
¶
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see Integrate games with custom game servers. By default Amazon GameLift sets this value to
4.0.2
.