interface PlayerLatencyPolicyProperty
Language | Type name |
---|---|
![]() | Amazon.CDK.AWS.GameLift.CfnGameSessionQueue.PlayerLatencyPolicyProperty |
![]() | software.amazon.awscdk.services.gamelift.CfnGameSessionQueue.PlayerLatencyPolicyProperty |
![]() | aws_cdk.aws_gamelift.CfnGameSessionQueue.PlayerLatencyPolicyProperty |
![]() | @aws-cdk/aws-gamelift » CfnGameSessionQueue » PlayerLatencyPolicyProperty |
The queue setting that determines the highest latency allowed for individual players when placing a game session.
When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
Example
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import * as gamelift from '@aws-cdk/aws-gamelift';
const playerLatencyPolicyProperty: gamelift.CfnGameSessionQueue.PlayerLatencyPolicyProperty = {
maximumIndividualPlayerLatencyMilliseconds: 123,
policyDurationSeconds: 123,
};
Properties
Name | Type | Description |
---|---|---|
maximum | number | The maximum latency value that is allowed for any player, in milliseconds. |
policy | number | The length of time, in seconds, that the policy is enforced while placing a new game session. |
maximumIndividualPlayerLatencyMilliseconds?
Type:
number
(optional)
The maximum latency value that is allowed for any player, in milliseconds.
All policies must have a value set for this property.
policyDurationSeconds?
Type:
number
(optional)
The length of time, in seconds, that the policy is enforced while placing a new game session.
A null value for this property means that the policy is enforced until the queue times out.