class CfnBuild (construct)
Language | Type name |
---|---|
.NET | Amazon.CDK.AWS.GameLift.CfnBuild |
Java | software.amazon.awscdk.services.gamelift.CfnBuild |
Python | aws_cdk.aws_gamelift.CfnBuild |
TypeScript | @aws-cdk/aws-gamelift » CfnBuild |
Implements
IConstruct
, IConstruct
, IDependable
, IInspectable
A CloudFormation AWS::GameLift::Build
.
The AWS::GameLift::Build
resource creates a game server build that is installed and run on instances in an Amazon GameLift fleet. This resource points to an Amazon S3 location that contains a zip file with all of the components of the game server build.
Example
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import * as gamelift from '@aws-cdk/aws-gamelift';
const cfnBuild = new gamelift.CfnBuild(this, 'MyCfnBuild', /* all optional props */ {
name: 'name',
operatingSystem: 'operatingSystem',
serverSdkVersion: 'serverSdkVersion',
storageLocation: {
bucket: 'bucket',
key: 'key',
roleArn: 'roleArn',
// the properties below are optional
objectVersion: 'objectVersion',
},
version: 'version',
});
Initializer
new CfnBuild(scope: Construct, id: string, props?: CfnBuildProps)
Parameters
- scope
Construct
— - scope in which this resource is defined. - id
string
— - scoped id of the resource. - props
Cfn
— - resource properties.Build Props
Create a new AWS::GameLift::Build
.
Construct Props
Name | Type | Description |
---|---|---|
name? | string | A descriptive label that is associated with a build. |
operating | string | The operating system that your game server binaries run on. |
server | string | The Amazon GameLift Server SDK version used to develop your game server. |
storage | IResolvable | Storage | Information indicating where your game build files are stored. |
version? | string | Version information that is associated with this build. |
name?
Type:
string
(optional)
A descriptive label that is associated with a build.
Build names do not need to be unique.
operatingSystem?
Type:
string
(optional)
The operating system that your game server binaries run on.
This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
serverSdkVersion?
Type:
string
(optional)
The Amazon GameLift Server SDK version used to develop your game server.
storageLocation?
Type:
IResolvable
|
Storage
(optional)
Information indicating where your game build files are stored.
Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk
of 0.
version?
Type:
string
(optional)
Version information that is associated with this build.
Version strings do not need to be unique.
Properties
Name | Type | Description |
---|---|---|
attr | string | |
cfn | ICfn | Options for this resource, such as condition, update policy etc. |
cfn | { [string]: any } | |
cfn | string | AWS resource type. |
creation | string[] | |
logical | string | The logical ID for this CloudFormation stack element. |
node | Construct | The construct tree node associated with this construct. |
ref | string | Return a string that will be resolved to a CloudFormation { Ref } for this element. |
stack | Stack | The stack in which this element is defined. |
name? | string | A descriptive label that is associated with a build. |
operating | string | The operating system that your game server binaries run on. |
server | string | The Amazon GameLift Server SDK version used to develop your game server. |
storage | IResolvable | Storage | Information indicating where your game build files are stored. |
version? | string | Version information that is associated with this build. |
static CFN_RESOURCE_TYPE_NAME | string | The CloudFormation resource type name for this resource class. |
attrBuildId
Type:
string
cfnOptions
Type:
ICfn
Options for this resource, such as condition, update policy etc.
cfnProperties
Type:
{ [string]: any }
cfnResourceType
Type:
string
AWS resource type.
creationStack
Type:
string[]
logicalId
Type:
string
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use overrideLogicalId(newLogicalId)
.
node
Type:
Construct
The construct tree node associated with this construct.
ref
Type:
string
Return a string that will be resolved to a CloudFormation { Ref }
for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref })
.
stack
Type:
Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
name?
Type:
string
(optional)
A descriptive label that is associated with a build.
Build names do not need to be unique.
operatingSystem?
Type:
string
(optional)
The operating system that your game server binaries run on.
This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
serverSdkVersion?
Type:
string
(optional)
The Amazon GameLift Server SDK version used to develop your game server.
storageLocation?
Type:
IResolvable
|
Storage
(optional)
Information indicating where your game build files are stored.
Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk
of 0.
version?
Type:
string
(optional)
Version information that is associated with this build.
Version strings do not need to be unique.
static CFN_RESOURCE_TYPE_NAME
Type:
string
The CloudFormation resource type name for this resource class.
Methods
Name | Description |
---|---|
add | Syntactic sugar for addOverride(path, undefined) . |
add | Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned. |
add | Add a value to the CloudFormation Resource Metadata. |
add | Adds an override to the synthesized CloudFormation resource. |
add | Adds an override that deletes the value of a property from the resource definition. |
add | Adds an override to a resource property. |
apply | Sets the deletion policy of the resource based on the removal policy specified. |
get | Returns a token for an runtime attribute of this resource. |
get | Retrieve a value value from the CloudFormation Resource Metadata. |
inspect(inspector) | Examines the CloudFormation resource and discloses attributes. |
override | Overrides the auto-generated logical ID with a specific ID. |
to | Returns a string representation of this construct. |
protected render |
addDeletionOverride(path)
public addDeletionOverride(path: string): void
Parameters
- path
string
— The path of the value to delete.
Syntactic sugar for addOverride(path, undefined)
.
addDependsOn(target)
public addDependsOn(target: CfnResource): void
Parameters
- target
Cfn
Resource
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
addMetadata(key, value)
public addMetadata(key: string, value: any): void
Parameters
- key
string
- value
any
Add a value to the CloudFormation Resource Metadata.
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)
addOverride(path, value)
public addOverride(path: string, value: any): void
Parameters
- path
string
— - The path of the property, you can use dot notation to override values in complex types. - value
any
— - The value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use addPropertyOverride
or prefix path
with
"Properties." (i.e. Properties.TopicName
).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal .
in the property name, prefix with a \
. In most
programming languages you will need to write this as "\\."
because the
\
itself will need to be escaped.
For example,
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes', ['myattribute']);
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.1.ProjectionType', 'INCLUDE');
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value
argument to addOverride
will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
addPropertyDeletionOverride(propertyPath)
public addPropertyDeletionOverride(propertyPath: string): void
Parameters
- propertyPath
string
— The path to the property.
Adds an override that deletes the value of a property from the resource definition.
addPropertyOverride(propertyPath, value)
public addPropertyOverride(propertyPath: string, value: any): void
Parameters
- propertyPath
string
— The path of the property. - value
any
— The value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value)
.
applyRemovalPolicy(policy?, options?)
public applyRemovalPolicy(policy?: RemovalPolicy, options?: RemovalPolicyOptions): void
Parameters
- policy
Removal
Policy - options
Removal
Policy Options
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY
), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN
).
getAtt(attributeName)
public getAtt(attributeName: string): Reference
Parameters
- attributeName
string
— The name of the attribute.
Returns
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn
), but this can be used for future compatibility
in case there is no generated attribute.
getMetadata(key)
public getMetadata(key: string): any
Parameters
- key
string
Returns
any
Retrieve a value value from the CloudFormation Resource Metadata.
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)
inspect(inspector)
public inspect(inspector: TreeInspector): void
Parameters
- inspector
Tree
— - tree inspector to collect and process attributes.Inspector
Examines the CloudFormation resource and discloses attributes.
overrideLogicalId(newLogicalId)
public overrideLogicalId(newLogicalId: string): void
Parameters
- newLogicalId
string
— The new logical ID to use for this stack element.
Overrides the auto-generated logical ID with a specific ID.
toString()
public toString(): string
Returns
string
Returns a string representation of this construct.
protected renderProperties(props)
protected renderProperties(props: { [string]: any }): { [string]: any }
Parameters
- props
{ [string]: any }
Returns
{ [string]: any }