class AssetContent
Language | Type name |
---|---|
![]() | Amazon.CDK.AWS.GameLift.Alpha.AssetContent |
![]() | github.com/aws/aws-cdk-go/awscdkgameliftalpha/v2#AssetContent |
![]() | software.amazon.awscdk.services.gamelift.alpha.AssetContent |
![]() | aws_cdk.aws_gamelift_alpha.AssetContent |
![]() | @aws-cdk/aws-gamelift-alpha » AssetContent |
Extends
Content
Game content from a local directory.
Example
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import * as gamelift_alpha from '@aws-cdk/aws-gamelift-alpha';
import * as cdk from 'aws-cdk-lib';
import { aws_iam as iam } from 'aws-cdk-lib';
import { aws_kms as kms } from 'aws-cdk-lib';
declare const dockerImage: cdk.DockerImage;
declare const grantable: iam.IGrantable;
declare const key: kms.Key;
declare const localBundling: cdk.ILocalBundling;
const assetContent = new gamelift_alpha.AssetContent('path', /* all optional props */ {
assetHash: 'assetHash',
assetHashType: cdk.AssetHashType.SOURCE,
bundling: {
image: dockerImage,
// the properties below are optional
bundlingFileAccess: cdk.BundlingFileAccess.VOLUME_COPY,
command: ['command'],
entrypoint: ['entrypoint'],
environment: {
environmentKey: 'environment',
},
local: localBundling,
network: 'network',
outputType: cdk.BundlingOutput.ARCHIVED,
platform: 'platform',
securityOpt: 'securityOpt',
user: 'user',
volumes: [{
containerPath: 'containerPath',
hostPath: 'hostPath',
// the properties below are optional
consistency: cdk.DockerVolumeConsistency.CONSISTENT,
}],
volumesFrom: ['volumesFrom'],
workingDirectory: 'workingDirectory',
},
deployTime: false,
exclude: ['exclude'],
followSymlinks: cdk.SymlinkFollowMode.NEVER,
ignoreMode: cdk.IgnoreMode.GLOB,
readers: [grantable],
sourceKMSKey: key,
});
Initializer
new AssetContent(path: string, options?: AssetOptions)
Parameters
- path
string
— The path to the asset file or directory. - options
Asset
Options
Properties
Name | Type | Description |
---|---|---|
path | string | The path to the asset file or directory. |
path
Type:
string
The path to the asset file or directory.
Methods
Name | Description |
---|---|
bind(scope, role) | Called when the Build is initialized to allow this object to bind. |
bind(scope, role)
public bind(scope: Construct, role: IRole): ContentConfig
Parameters
Returns
Called when the Build is initialized to allow this object to bind.