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v2.273.0

Fleet L2 construct ​

Fleet for a reserved capacity CodeBuild project.

Fleets allow for process builds or tests to run immediately and reduces build durations, by reserving compute resources for your projects.

You will be charged for the resources in the fleet, even if they are idle.

Example ​

ts
const fleet = new codebuild.Fleet(this, 'Fleet', {
    computeType: codebuild.FleetComputeType.MEDIUM,
    environmentType: codebuild.EnvironmentType.LINUX_CONTAINER,
    baseCapacity: 1,
});

new codebuild.Project(this, 'Project', {
  environment: {
    fleet,
    buildImage: codebuild.LinuxBuildImage.STANDARD_7_0,
  },
  // ...
})
python
fleet = codebuild.Fleet(self, "Fleet",
    compute_type=codebuild.FleetComputeType.MEDIUM,
    environment_type=codebuild.EnvironmentType.LINUX_CONTAINER,
    base_capacity=1
)

codebuild.Project(self, "Project",
    environment=codebuild.BuildEnvironment(
        fleet=fleet,
        build_image=codebuild.LinuxBuildImage.STANDARD_7_0
    )
)
java
Fleet fleet = Fleet.Builder.create(this, "Fleet")
        .computeType(FleetComputeType.MEDIUM)
        .environmentType(EnvironmentType.LINUX_CONTAINER)
        .baseCapacity(1)
        .build();

Project.Builder.create(this, "Project")
        .environment(BuildEnvironment.builder()
                .fleet(fleet)
                .buildImage(LinuxBuildImage.STANDARD_7_0)
                .build())
        .build();
csharp
// Install: dotnet add package Amazon.CDK.Lib
var fleet = new Fleet(this, "Fleet", new FleetProps {
    ComputeType = FleetComputeType.MEDIUM,
    EnvironmentType = EnvironmentType.LINUX_CONTAINER,
    BaseCapacity = 1
});

new Project(this, "Project", new ProjectProps {
    Environment = new BuildEnvironment {
        Fleet = fleet,
        BuildImage = LinuxBuildImage.STANDARD_7_0
    }
});
go
// Install: go get github.com/aws/aws-cdk-go/awscdk/v2
fleet := codebuild.NewFleet(this, jsii.String("Fleet"), &FleetProps{
	ComputeType: codebuild.FleetComputeType_MEDIUM,
	EnvironmentType: codebuild.EnvironmentType_LINUX_CONTAINER,
	BaseCapacity: jsii.Number(1),
})

codebuild.NewProject(this, jsii.String("Project"), &ProjectProps{
	Environment: &BuildEnvironment{
		Fleet: *Fleet,
		BuildImage: codebuild.LinuxBuildImage_STANDARD_7_0(),
	},
})

Initializer ​

ts
new Fleet(scope: Construct, id: string, props: FleetProps)
python
Fleet(scope: Construct, id: str, props: FleetProps)
java
new Fleet(Construct scope, String id, FleetProps props)
csharp
new Fleet(Construct scope, string id, FleetProps props)
go
NewFleet(Scope Construct, Id *string, Props FleetProps)

Construct Props ​

baseCapacitynumberbase_capacityint | floatbaseCapacityNumberBaseCapacitydoubleBaseCapacity*float64required#
The number of machines allocated to the compute fleet. Defines the number of builds that can run in parallel.

Minimum value of 1.

computeConfigurationComputeConfigurationcompute_configurationComputeConfigurationcomputeConfigurationComputeConfigurationComputeConfigurationComputeConfigurationComputeConfigurationComputeConfiguration= do not specify compute configura…#
The compute configuration of the compute fleet.

This is only permitted if computeType is set to ATTRIBUTE_BASED or CUSTOM_INSTANCE_TYPE. In such cases, this is required.

default

Default: do not specify compute configuration

computeTypeFleetComputeTypecompute_typeFleetComputeTypecomputeTypeFleetComputeTypeComputeTypeFleetComputeTypeComputeTypeFleetComputeTyperequired#
The instance type of the compute fleet.
environmentTypeEnvironmentTypeenvironment_typeEnvironmentTypeenvironmentTypeEnvironmentTypeEnvironmentTypeEnvironmentTypeEnvironmentTypeEnvironmentTyperequired#
The build environment (operating system/architecture/accelerator) type made available to projects using this fleet.
fleetNamestringfleet_namestrfleetNameStringFleetNamestringFleetName*string= CloudFormation generated name#
The name of the Fleet.
overflowBehaviorFleetOverflowBehavioroverflow_behaviorFleetOverflowBehavioroverflowBehaviorFleetOverflowBehaviorOverflowBehaviorFleetOverflowBehaviorOverflowBehaviorFleetOverflowBehavior= undefined - AWS CodeBuild defaul…#
The compute fleet overflow behavior.

For overflow behavior QUEUE, overflow builds need to wait on the existing fleet instances to become available.

For overflow behavior ON_DEMAND, overflow builds run on CodeBuild on-demand.

default

Default: undefined - AWS CodeBuild default behavior is QUEUE

roleIRoleroleIRoleroleIRoleRoleIRoleRoleIRole= A role will be created if any pe…#
Service Role assumed by Fleet instances.

This Role is not used by Project builds running on Fleet instances; Project builds assume the role on Project instead.

default

Default: A role will be created if any permissions are granted

securityGroupsISecurityGroup[]security_groupstyping.List[ISecurityGroup]securityGroupsList<ISecurityGroup>SecurityGroupsISecurityGroup[]SecurityGroups*[]ISecurityGroup= A security group will be automat…#
What security groups to associate with the fleet's network interfaces. If none are provided, one will be created automatically.

Only used if vpc is supplied.

default

Default: A security group will be automatically created.

subnetSelectionSubnetSelectionsubnet_selectionSubnetSelectionsubnetSelectionSubnetSelectionSubnetSelectionSubnetSelectionSubnetSelectionSubnetSelection= private subnets if available els…#
Where to place the network interfaces within the VPC.
notes · default

To access AWS services, your fleet needs to be in one of the following types of subnets:

  1. Subnets with access to the internet (of type PRIVATE_WITH_EGRESS).
  2. Private subnets unconnected to the internet, but with VPC endpoints for the necessary services.

If you don't specify a subnet selection, the default behavior is to use PRIVATE_WITH_EGRESS subnets first if they exist, then PRIVATE_WITHOUT_EGRESS, and finally PUBLIC subnets. If your VPC doesn't have PRIVATE_WITH_EGRESS subnets but you need AWS service access, add VPC Endpoints to your private subnets.

Default: private subnets if available else public subnets

vpcIVpcvpcIVpcvpcIVpcVpcIVpcVpcIVpc= No VPC is specified.#
VPC network to place fleet instance network interfaces.

Specify this if the fleet needs to access resources in a VPC.

Properties ​

computeTypeFleetComputeTypecompute_typeFleetComputeTypecomputeTypeFleetComputeTypeComputeTypeFleetComputeTypeComputeTypeFleetComputeTyperequired#
The compute type of the fleet.
connectionsConnectionsconnectionsConnectionsconnectionsConnectionsConnectionsConnectionsConnectionsConnectionsrequired#
The network connections associated with this Fleet's security group(s) in the configured VPC.
The environment this resource belongs to.
notes

For resources that are created and managed in a Stack (those created by creating new class instances like new Role(), new Bucket(), etc.), this is always the same as the environment of the stack they belong to.

For referenced resources (those obtained from referencing methods like Role.fromRoleArn(), Bucket.fromBucketName(), etc.), they might be different than the stack they were imported into.

environmentTypeEnvironmentTypeenvironment_typeEnvironmentTypeenvironmentTypeEnvironmentTypeEnvironmentTypeEnvironmentTypeEnvironmentTypeEnvironmentTyperequired#
The build environment (operating system/architecture/accelerator) type made available to projects using this fleet.
fleetArnstringfleet_arnstrfleetArnStringFleetArnstringFleetArn*stringrequired#
The ARN of the fleet.
fleetNamestringfleet_namestrfleetNameStringFleetNamestringFleetName*stringrequired#
The name of the fleet.
fleetRefFleetReferencefleet_refFleetReferencefleetRefFleetReferenceFleetRefFleetReferenceFleetRefFleetReferencerequired#
A reference to a Fleet resource.
grantPrincipalIPrincipalgrant_principalIPrincipalgrantPrincipalIPrincipalGrantPrincipalIPrincipalGrantPrincipalIPrincipalrequired#
The grant principal for this Fleet's service role.
nodeNodenodeNodenodeNodeNodeNodeNodeNoderequired#
The tree node.
PROPERTY_INJECTION_IDstringproperty_injection_idstrPROPERTY_INJECTION_IDStringPROPERTY_INJECTION_IDstringPROPERTY_INJECTION_ID*stringrequiredstatic#
Uniquely identifies this class.
stackStackstackStackstackStackStackStackStackStackrequired#
The stack in which this resource is defined.

Methods ​

applyCrossStackReferenceStrength(strength: ReferenceStrength): voiddef apply_cross_stack_reference_strength(self, strength: ReferenceStrength) -> Nonepublic void applyCrossStackReferenceStrength(ReferenceStrength strength)public void ApplyCrossStackReferenceStrength(ReferenceStrength strength)func ApplyCrossStackReferenceStrength(Strength ReferenceStrength)#
Override the cross-stack reference strength for this resource.
notes · 1 parameter

When set, any cross-stack reference to this resource will use the specified mechanism instead of the global default determined by the @aws-cdk/core:defaultCrossStackReferences context key. This is useful for selectively weakening specific references to avoid the "deadly embrace" problem without changing the app-wide default.

Parameters

  • strengthstrengthstrengthstrengthStrength — - The reference strength to use for this resource.
applyRemovalPolicy(policy: RemovalPolicy): voiddef apply_removal_policy(self, policy: RemovalPolicy) -> Nonepublic void applyRemovalPolicy(RemovalPolicy policy)public void ApplyRemovalPolicy(RemovalPolicy policy)func ApplyRemovalPolicy(Policy RemovalPolicy)#
Apply the given removal policy to this resource.
notes

The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.

The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN).

fromFleetArn(scope: Construct, id: string, fleetArn: string): IFleet@staticmethod def from_fleet_arn(scope: Construct, id: str, fleet_arn: str) -> IFleetpublic static IFleet fromFleetArn(Construct scope, String id, String fleetArn)public static IFleet FromFleetArn(Construct scope, string id, string fleetArn)func FromFleetArn(Scope Construct, Id *string, FleetArn *string) IFleetstatic#
Creates a Fleet construct that represents an external fleet.
3 parameters

Parameters

  • scopescopescopescopeScope — The scope creating construct (usually this).
  • ididididId — The construct's id.
  • fleetArnfleet_arnfleetArnfleetArnFleetArn — The ARN of the fleet.
isConstruct(x: any): boolean@staticmethod def is_construct(x: Any) -> boolpublic static Boolean isConstruct(Object x)public static bool IsConstruct(object x)func IsConstruct(X interface{}) *boolstatic#
Checks if `x` is a construct.
notes · 1 parameter · returns

Use this method instead of instanceof to properly detect Construct instances, even when the construct library is symlinked.

Explanation: in JavaScript, multiple copies of the constructs library on disk are seen as independent, completely different libraries. As a consequence, the class Construct in each copy of the constructs library is seen as a different class, and an instance of one class will not test as instanceof the other class. npm install will not create installations like this, but users may manually symlink construct libraries together or use a monorepo tool: in those cases, multiple copies of the constructs library can be accidentally installed, and instanceof will behave unpredictably. It is safest to avoid using instanceof, and using this type-testing method instead.

Parameters

  • xxxxX — Any object.

Returns: true if x is an object created from a class which extends Construct.

isOwnedResource(construct: IConstruct): boolean@staticmethod def is_owned_resource(construct: IConstruct) -> boolpublic static Boolean isOwnedResource(IConstruct construct)public static bool IsOwnedResource(IConstruct construct)func IsOwnedResource(Construct IConstruct) *boolstatic#
Returns true if the construct was created by CDK, and false otherwise.
isResource(construct: IConstruct): boolean@staticmethod def is_resource(construct: IConstruct) -> boolpublic static Boolean isResource(IConstruct construct)public static bool IsResource(IConstruct construct)func IsResource(Construct IConstruct) *boolstatic#
Check whether the given construct is a Resource.
toString(): stringdef to_string(self, ) -> strpublic String toString()public string ToString()func ToString() *string#
Returns a string representation of this construct.
with(...mixins: IMixin[]): IConstructdef with(self, mixins: IMixin) -> IConstructpublic IConstruct with(IMixin mixins)public IConstruct With(IMixin mixins)func With(Mixins IMixin) IConstruct#
Applies one or more mixins to this construct.

Mixins are applied in order. The list of constructs is captured at the start of the call, so constructs added by a mixin will not be visited. Use multiple with() calls if subsequent mixins should apply to added constructs.