aws_cdk.aws_gamelift_alpha
(experimental) A Amazon GameLift alias is used to abstract a fleet designation. |
|
(experimental) Base class for new and imported GameLift Alias. |
|
(experimental) Game content from a local directory. |
|
(experimental) Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. |
|
(experimental) A GameLift build, that is installed and runs on instances in an Amazon GameLift fleet. |
|
(experimental) Base class for new and imported GameLift server build. |
|
(experimental) A fleet contains Amazon Elastic Compute Cloud (Amazon EC2) instances that GameLift hosts. |
|
(experimental) Before deploying your GameLift-enabled multiplayer game servers for hosting with the GameLift service, you need to upload your game server files. |
|
(experimental) The type of delete to perform. |
|
(experimental) Base class for new and imported GameLift fleet. |
|
(experimental) Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. |
|
(experimental) Base class for new and imported GameLift FleetIQ game server group. |
|
(experimental) The GameSessionQueue resource creates a placement queue that processes requests for new game sessions. |
|
(experimental) Base class for new and imported GameLift GameSessionQueue. |
|
(experimental) Represents a Gamelift Alias for a Gamelift fleet destination. |
|
(experimental) Your custom-built game server software that runs on GameLift and hosts game sessions for your players. |
|
(experimental) Represents a GameLift Fleet used to run a custom game build. |
|
(experimental) Represents a Gamelift fleet. |
|
(experimental) Represent a GameLift FleetIQ game server group. |
|
(experimental) Represents a Gamelift GameSessionQueue for a Gamelift fleet destination. |
|
(experimental) Represents a game session queue destination. |
|
(experimental) Represents a Gamelift matchmaking configuration. |
|
(experimental) Represents a Gamelift matchmaking ruleset. |
|
(experimental) Interface for classes that provide the peer-specification parts of an inbound permission. |
|
(experimental) Interface to represent Matchmaking RuleSet schema. |
|
(experimental) Interface to represent a Matchmaking RuleSet content. |
|
(experimental) Your configuration and custom game logic for use with Realtime Servers. |
|
(experimental) Base class for new and imported GameLift Matchmaking configuration. |
|
(experimental) Creates a new rule set for FlexMatch matchmaking. |
|
(experimental) Base class for new and imported GameLift matchmaking ruleSet. |
|
(experimental) The operating system that the game server binaries are built to run on. |
|
(experimental) Peer object factories. |
|
(experimental) Interface for classes that provide the connection-specification parts of a security group rule. |
|
(experimental) Priority to condider when placing new game sessions. |
|
(experimental) Protocol for use in Connection Rules. |
|
(experimental) A FlexMatch matchmaker process does the work of building a game match. |
|
(experimental) The rule set determines the two key elements of a match: your game’s team structure and size, and how to group players together for the best possible match. |
|
(experimental) Game content from an S3 archive. |
|
(experimental) A GameLift script, that is installed and runs on instances in an Amazon GameLift fleet. |
|
(experimental) Base class for new and imported GameLift realtime server script. |
|
(experimental) A FlexMatch matchmaker process does the work of building a game match. |
|