IScript
- class aws_cdk.aws_gamelift_alpha.IScript(*args, **kwargs)
Bases:
IResource
,IGrantable
,Protocol
(experimental) Your configuration and custom game logic for use with Realtime Servers.
Realtime Servers are provided by GameLift to use instead of a custom-built game server. You configure Realtime Servers for your game clients by creating a script using JavaScript, and add custom game logic as appropriate to host game sessions for your players. You upload the Realtime script to the GameLift service in the Regions where you plan to set up fleets.
- See:
- Stability:
experimental
Methods
- apply_removal_policy(policy)
Apply the given removal policy to this resource.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you’ve removed it from the CDK application or because you’ve made a change that requires the resource to be replaced.
The resource can be deleted (
RemovalPolicy.DESTROY
), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN
).- Parameters:
policy (
RemovalPolicy
) –- Return type:
None
Attributes
- env
The environment this resource belongs to.
For resources that are created and managed by the CDK (generally, those created by creating new class instances like Role, Bucket, etc.), this is always the same as the environment of the stack they belong to; however, for imported resources (those obtained from static methods like fromRoleArn, fromBucketName, etc.), that might be different than the stack they were imported into.
- grant_principal
The principal to grant permissions to.
- node
The tree node.
- script_arn
(experimental) The ARN of the realtime server script.
- Stability:
experimental
- Attribute:
true
- script_id
(experimental) The Identifier of the realtime server script.
- Stability:
experimental
- Attribute:
true
- stack
The stack in which this resource is defined.