IBuild
- class aws_cdk.aws_gamelift_alpha.IBuild(*args, **kwargs)
Bases:
IResource
,IGrantable
,Protocol
(experimental) Your custom-built game server software that runs on GameLift and hosts game sessions for your players.
A game build represents the set of files that run your game server on a particular operating system. You can have many different builds, such as for different flavors of your game. The game build must be integrated with the GameLift service. You upload game build files to the GameLift service in the Regions where you plan to set up fleets.
- See:
- Stability:
experimental
Methods
- apply_removal_policy(policy)
Apply the given removal policy to this resource.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you’ve removed it from the CDK application or because you’ve made a change that requires the resource to be replaced.
The resource can be deleted (
RemovalPolicy.DESTROY
), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN
).- Parameters:
policy (
RemovalPolicy
) –- Return type:
None
Attributes
- build_arn
(experimental) The ARN of the build.
- Stability:
experimental
- Attribute:
true
- build_id
(experimental) The Identifier of the build.
- Stability:
experimental
- Attribute:
true
- env
The environment this resource belongs to.
For resources that are created and managed by the CDK (generally, those created by creating new class instances like Role, Bucket, etc.), this is always the same as the environment of the stack they belong to; however, for imported resources (those obtained from static methods like fromRoleArn, fromBucketName, etc.), that might be different than the stack they were imported into.
- grant_principal
The principal to grant permissions to.
- node
The tree node.
- stack
The stack in which this resource is defined.